Increase the coefficient of restitution will sharply increase real time spent for a 2D simulation
Dear all,
I use LIGGGHTS-PUBLIC 3.8.0 to perform 2D simulations for particle mixing in a rotary drum.
When I use the real coefficient of restitution (0.82) for the mixing material, the real time spent is much higher than I use the default value 0.5 in many other simulation cases.