Avoid moding mesh using force fields
Hello everyone!
I'm trying to simulate a ball mill and I'm using at the moment a very simple geometry to obtain acceptable computation times since I'm learning now LIGGGHTS. While looking at the documentation page, I read about the possibility to assign variables instead of exact values to both the magnitude and the direction of hte gravity vector and I was thus wondering if there's a way to avoid heavy computation by using this trick instead of moving he mesh.
As a first attempt, I first inserted the particle into my geometry using a classical gravity vector, using:
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