LIGGGHTS® - User Forum

LIGGGHTS® related topics can be discussed here: discussion about models, installation, feature requests and general discussion

Questions about fix mesh/surface/stress/servo

Submitted by southeast1012 on Sun, 11/03/2019 - 14:55

Hello everyone
I am trying to conduct triaxial test using LIGGGHTS. My boundary is a cube made up of six STL files ,the size of one STL file is 0.2 meter. In the begining, they are crossed with each other, and particles are inserted in the center region, a cube with side length of 0.1 m.
I used servo command to accomplish isotropic consolidation.After that, I compute wall's position, unfix servo wall and fix new wall on the top and bottom.Using move/mesh command to move the top and bottom walls while lateral walls remain servo walls.

user defined vector variable

Submitted by mschramm on Fri, 11/01/2019 - 20:44

Hello,
I would like to have create a vector (myVec) and be able to call individual values in an input script

Something like the following.
variable myVec (I have No Idea) [1,6,2,8,4,7]

variable singleVec equal ${myVec[2]}

I see that we can input an environmental variable and use it in the liggghts script but I would like to keep it contained in an input script.

any idea?

mulitsphere break

Submitted by driley on Tue, 10/22/2019 - 04:38

I am attempting to use the multisphere break command to break apart the particles upon exceeding a vertical force. However, I receive an error stating that 'trigger_name' is an unknown command. Note I do not receive an error when the command is changed to 'trigger_fixName' and an appropriate fix is given. However, I intend to subject a multitude of multispheres to a compressive force, which continually increases. The code is shown below.

#Multisphere

atom_style sphere
atom_modify map array sort 0 0
boundary m m m
newton off

Avoid moding mesh using force fields

Submitted by antoniosereno on Wed, 10/16/2019 - 11:24

Hello everyone!
I'm trying to simulate a ball mill and I'm using at the moment a very simple geometry to obtain acceptable computation times since I'm learning now LIGGGHTS. While looking at the documentation page, I read about the possibility to assign variables instead of exact values to both the magnitude and the direction of hte gravity vector and I was thus wondering if there's a way to avoid heavy computation by using this trick instead of moving he mesh.

As a first attempt, I first inserted the particle into my geometry using a classical gravity vector, using:

Please suggest any way to compile the in. file without copy executable 'lmp_auto' into the same folder

Submitted by zen on Tue, 10/15/2019 - 16:47

Hi all,

I have got question about how to compile the 'in.filename' in parallel without copy executable 'lmp_auto' into the same folder. As suggested by the Liggghts documentation that the final step to make it compiled is

"cp lmp_auto ../examples/LIGGGHTS/Tutorials_public/chute_wear
cd ../examples/LIGGGHTS/Tutorials_public/chute_wear
mpirun -np 4 lmp_auto < in.chute_wear"

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