largest number of particles and wear quantity goes infinite on wall
hello everyone,
I feel confused with some questions on liggghts,
#1. what is the largest number of particles can be simulated in liggghts? depend on the operating system?
#2. when particles contact with wall for a long time,. for example, when many particles were dumped into a container which was imported with STL file, the wear quantity of the all the walls of the geometry became negative infinity(-6E+6) after a long time's run. So if I want to calculate the wear quantity of an immersed surface, I have to import the immersed surface seperately?
Looking forward to your reply