Coordination Number Dependent Pair Style
I am interested in creating or modifying an existing pair style (such as pair_gran_hertz_history) so that it uses different contact behavior as a function of the number of touching neighbors, or coordination number. Does like this sound like something that is possible in LIGGGHTS? How and where is the coordination number stored in the program? Could I use it as a variable in the pair style's C++ file?
Thanks in advance,
Will
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