LIGGGHTS® - User Forum

LIGGGHTS® related topics can be discussed here: discussion about models, installation, feature requests and general discussion

Next + jump command skipping values

Submitted by jpachonm on Mon, 07/09/2018 - 11:16

Good morning,

I am using the next and jump commands to iterate over values of some variables in my input file. It was working ok so far, but now sometimes I find that the command just seems to "skip" some values of the variables. In the following set of variables it jumped from a=43 to a=45. Someone knows a reason for it and how to fix it? The skipping seems to be made over all the 4 variables at the same time.

Excerpt from my input file (attached):

LIGGGHTS-WITH-BONDS-master Beam example

Submitted by mcsk2000 on Fri, 07/06/2018 - 17:50

Hi, RICHTI83!

I always appreciate your sincere comments and help. I've been using 'LIGGGHTS-WITH-BONDS-master' for a while.
Meantime, I was back to examples and tried the beam example. I could run it without any errors.

But the behavior of beam motions is quiet different with your video on Youtube. Only tip particle was broken at a certain time and dropped.
It seems that the force is not transferred properly to the neighboring particles.

Restrict Rotation for Particles Touching a Wall

Submitted by JoG on Fri, 07/06/2018 - 15:52

Hello everybody,

I want to simulate particles glued to a wall. Is there a way how I can completely restrict rolling (so that omega=0) for these particles? Translation should still be allowed, as the mesh moves horizontally via the viblin command.

My approach so far is to set the rolling friction and wall friction values extremely high (I used a value of 1000); however, omega still is not zero. I also used a cohesion model, but the particles still rotate a little. Does anybody have another idea?

particle seperation with neighbor list

Submitted by Alex E on Fri, 07/06/2018 - 12:31

Hi,
I am currently facing a problem with liggghts hopefully someone can help me.

I need to identify or separate particles which are not part of a heap. Therefore, I would like to delete particle without a neighbor.
Is it possible to extract this information from the neighbor list? How can I do this?

Regards,

Alexander

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