region mesh/tet implementation
The LIGGGHTS 3.3.0 release announcement states: "Also made an important improvement to region mesh/tet. The all_in yes feature was implemented, and some algorithms necessary for particle insertions have been improved considerably. You should see a speed-up when using tet meshes for insertion."
Is this feature fully implemented ? All_in seems to be only an option for "fix insert".
Inspecting the code reveals that a mesh/tet region always enforces the caluclation of the corresponding surface of the region
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