Superposition of two move/mesh rotations
Hi,
I'm trying to superpose two move/mesh rotate commands. The application is like a robot arm with two parts and the rotation axis of the second part changes with the movement of the first part.
The manual says, that for style rotate, the origin of the rotation axis would be in local reference, if there is a move command before. I think, however, that the vector of the rotation axis always remains in the same direction. Is this correct or is there a way to change the vector of rotation axis, according to a move / mesh command before it?
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