LIGGGHTS particle insertion: Why is seed prime number?
Since the release of LIGGGHTS 3.5.0 seeds for particle insertion need to be prime numbers when I am informend correctly. However, when I consider the Park-Miller pseudorandom number generator as generator for "random" particle positions and velocities I do not get the point why the seeding should be larger than 10 000 and a prime number. As far as I know this random number generator creates a periodic list of numbers, where all numbers in a range from 1 to 2^31-1 do exist. Different seeds only shift the starting point, not the numbers itself.