Is there is a way to change the coefficient of restitution of particle collisions with a mesh area so that it varies depending on the wear it has received from particle impacts? I'm trying to create a model of shot-peening however, I can only seem to see how to change global settings to a user defined value.
Thanks,
Callum
ckloss | Tue, 09/13/2016 - 15:38
Hi Callum,
Hi Callum,
not directly - this would have to be coded with a customized contact law.!
Best wishes
Christoph