Increase the coefficient of restitution will sharply increase real time spent for a 2D simulation

Submitted by Wu Wencong on Wed, 01/15/2020 - 15:56

Dear all,

I use LIGGGHTS-PUBLIC 3.8.0 to perform 2D simulations for particle mixing in a rotary drum.

When I use the real coefficient of restitution (0.82) for the mixing material, the real time spent is much higher than I use the default value 0.5 in many other simulation cases.

So I made a test for different coefficients of restitution (CoR) in a 6s 2D simulation. Real time spent for CoR=0.1 is 72 s, for CoR=0.5 is 136 s and for CoR=0.9 is 542 s. Moreover, when I take CoR=0.9 for a longer simulation process like 60 s, the real time increase is not linear (much longer than 10 times of the real time for a 6 s simulation). Attached you can find three log.liggghts files and the mesh I use.

I didn't find such phenomenon in the corresponding 3D simulation.

I wonder if anyone knows the reason.

Regards,

Wu, Wencong

AttachmentSize
Binary Data 2d.tar_.gz3.49 KB