Hi,
I'm looking to calculate the dissipated energy for colliding spheres. In the documentation, the computeDissipatedEnergy option for a granular model references a fix style to use later that throws up an error when I tried to use it - so I am unable to access these values. In a previous forum post I read it seems that this is a premium feature (I am only using the public version). My question is, is there a way in LIGGGHTS-public to efficiently track the energy dissipation?
I am currently using pair/gran/local to dump velocities and ids of interacting particles to track when the collision stops and work out the difference in energies based on that information, but for larger systems this is obviously computationally intensive.
Thanks