dump image command

dump movie command

Syntax

dump ID group-ID style N file color diameter keyword value ...
  • ID = user-assigned name for the dump
  • group-ID = ID of the group of atoms to be imaged
  • style = image or movie = style of dump command (other styles atom or cfg or dcd or xtc or xyz or local or custom are discussed on the dump doc page)
  • N = dump every this many timesteps
  • file = name of file to write image to
  • color = atom attribute that determines color of each atom
  • diameter = atom attribute that determines size of each atom
  • zero or more keyword/value pairs may be appended
  • keyword = adiam or atom or bond or size or view or center or up or zoom or persp or box or axes or shiny or ssao
adiam value = number = numeric value for atom diameter (distance units)
atom = yes/no = do or do not draw atoms
bond values = color width = color and width of bonds
  color = atom or type or none
  width = number or atom or type or none
    number = numeric value for bond width (distance units)
size values = width height = size of images
  width = width of image in # of pixels
  height = height of image in # of pixels
view values = theta phi = view of simulation box
  theta = view angle from +z axis (degrees)
  phi = azimuthal view angle (degrees)
  theta or phi can be a variable (see below)
center values = flag Cx Cy Cz = center point of image
  flag = "s" for static, "d" for dynamic
  Cx,Cy,Cz = center point of image as fraction of box dimension (0.5 = center of box)
  Cx,Cy,Cz can be variables (see below)
up values = Ux Uy Uz = direction that is "up" in image
  Ux,Uy,Uz = components of up vector
  Ux,Uy,Uz can be variables (see below)
zoom value = zfactor = size that simulation box appears in image
  zfactor = scale image size by factor > 1 to enlarge, factor < 1 to shrink
  zfactor can be a variable (see below)
persp value = pfactor = amount of "perspective" in image
  pfactor = amount of perspective (0 = none, < 1 = some, > 1 = highly skewed)
  pfactor can be a variable (see below)
box values = yes/no diam = draw outline of simulation box
  yes/no = do or do not draw simulation box lines
  diam = diameter of box lines as fraction of shortest box length
axes values = yes/no length diam = draw xyz axes
  yes/no = do or do not draw xyz axes lines next to simulation box
  length = length of axes lines as fraction of respective box lengths
  diam = diameter of axes lines as fraction of shortest box length
shiny value = sfactor = shinyness of spheres and cylinders
  sfactor = shinyness of spheres and cylinders from 0.0 to 1.0
ssao value = yes/no seed dfactor = SSAO depth shading
  yes/no = turn depth shading on/off
  seed = random # seed (prime number greater 10000)
  dfactor = strength of shading from 0.0 to 1.0

Examples

dump d0 all image 100 dump.*.jpg type type
dump d1 mobile image 500 snap.*.png element element ssao yes 123457 0.6
dump d2 all image 200 img-*.ppm type type zoom 2.5 adiam 1.5 size 1280 720
dump m0 all movie 1000 movie.mpg type type size 640 480
dump m1 all movie 1000 movie.avi type type size 640 480
dump m2 all movie 100 movie.m4v type type zoom 1.8 adiam v_value size 1280 720

Description

Dump a high-quality rendered image of the atom configuration every N timesteps and save the images either as a sequence of JPG or PNG, or PPM files, or as a single movie file. The options for this command as well as the dump_modify command control what is included in the image or movie and how it appears. A series of such images can easily be manually converted into an animated movie of your simulation or the process can be automated without writing the intermediate files using the dump movie style; see further details below. Other dump styles store snapshots of numerical data asociated with atoms in various formats, as discussed on the dump doc page.

Note that a set of images or a movie can be made after a simulation has been run, using the rerun command to read snapshots from an existing dump file, and using these dump commands in the rerun script to generate the images/movie.

Here are two sample images, rendered as 1024x1024 JPG files. Click to see the full-size images:

Only atoms in the specified group are rendered in the image. The dump_modify region and thresh commands can also alter what atoms are included in the image. The filename suffix determines whether a JPEG, PNG, or PPM file is created with the image dump style. If the suffix is ”.jpg” or ”.jpeg”, then a JPEG format file is created, if the suffix is ”.png”, then a PNG format is created, else a PPM (aka NETPBM) format file is created. The JPG and PNG files are binary; PPM has a text mode header followed by binary data. JPG images have lossy compression; PNG has lossless compression; and PPM files are uncompressed but can be compressed with gzip, if LIGGGHTS(R)-PUBLIC has been compiled with -DLAMMPS_GZIP and a ”.gz” suffix is used.

Similarly, the format of the resulting movie is chosen with the movie dump style. This is handled by the underlying FFmpeg converter and thus details have to be looked up in the FFmpeg documentation. Typical examples are: .avi, .mpg, .m4v, .mp4, .mkv, .flv, .mov, .gif Additional settings of the movie compression like bitrate and framerate can be set using the dump_modify command.

To write out JPEG and PNG format files, you must build LIGGGHTS(R)-PUBLIC with support for the corresponding JPEG or PNG library. To convert images into movies, LIGGGHTS(R)-PUBLIC has to be compiled with the -DLAMMPS_FFMPEG flag. See this section of the manual for instructions on how to do this.

Warning

Because periodic boundary conditions are enforced only on timesteps when neighbor lists are rebuilt, the coordinates of an atom in the image may be slightly outside the simulation box.


Dumps are performed on timesteps that are a multiple of N (including timestep 0) and on the last timestep of a minimization if the minimization converges. Note that this means a dump will not be performed on the initial timestep after the dump command is invoked, if the current timestep is not a multiple of N. This behavior can be changed via the dump_modify first command, which can be useful if the dump command is invoked after a minimization ended on an arbitrary timestep. N can be changed between runs by using the dump_modify every command.

Dump image filenames must contain a wildcard character “*”, so that one image file per snapshot is written. The “*” character is replaced with the timestep value. For example, tmp.dump.*.jpg becomes tmp.dump.0.jpg, tmp.dump.10000.jpg, tmp.dump.20000.jpg, etc. Note that the dump_modify pad command can be used to insure all timestep numbers are the same length (e.g. 00010), which can make it easier to convert a series of images into a movie in the correct ordering.

Dump movie filenames on the other hand, must not have any wildcard character since only one file combining all images into a single movie will be written by the movie encoder.


The color and diameter settings determine the color and size of atoms rendered in the image. They can be any atom attribute defined for the dump custom command, including type and element. This includes per-atom quantities calculated by a compute, fix, or variable, which are prefixed by “c_”, “f_”, or “v_” respectively. Note that the diameter setting can be overridden with a numeric value by the optional adiam keyword, in which case you can specify the diameter setting with any valid atom attribute.

If type is specified for the color setting, then the color of each atom is determined by its atom type. By default the mapping of types to colors is as follows:

  • type 1 = red
  • type 2 = green
  • type 3 = blue
  • type 4 = yellow
  • type 5 = aqua
  • type 6 = cyan

and repeats itself for types > 6. This mapping can be changed by the dump_modify acolor command.

If type is specified for the diameter setting then the diameter of each atom is determined by its atom type. By default all types have diameter 1.0. This mapping can be changed by the dump_modify adiam command.

If element is specified for the color and/or diameter setting, then the color and/or diameter of each atom is determined by which element it is, which in turn is specified by the element-to-type mapping specified by the “dump_modify element” command. By default every atom type is C (carbon). Every element has a color and diameter associated with it, which is the same as the colors and sizes used by the AtomEye visualization package.

If other atom attributes are used for the color or diameter settings, they are interpreted in the following way.

If “vx”, for example, is used as the color setting, then the color of the atom will depend on the x-component of its velocity. The association of a per-atom value with a specific color is determined by a “color map”, which can be specified via the dump_modify command. The basic idea is that the atom-attribute will be within a range of values, and every value within the range is mapped to a specific color. Depending on how the color map is defined, that mapping can take place via interpolation so that a value of -3.2 is halfway between “red” and “blue”, or discretely so that the value of -3.2 is “orange”.

If “vx”, for example, is used as the diameter setting, then the atom will be rendered using the x-component of its velocity as the diameter. If the per-atom value <= 0.0, them the atom will not be drawn. Note that finite-size spherical particles, as defined by atom_style sphere define a per-particle radius or diameter, which can be used as the diameter setting.


The various kewords listed above control how the image is rendered. As listed below, all of the keywords have defaults, most of which you will likely not need to change. The dump modify also has options specific to the dump image style, particularly for assigning colors to atoms, bonds, and other image features.


The adiam keyword allows you to override the diameter setting to a per-atom attribute with a specified numeric value. All atoms will be drawn with that diameter, e.g. 1.5, which is in whatever distance units the input script defines, e.g. Angstroms.

The atom keyword allow you to turn off the drawing of all atoms, if the specified value is no.

The bond keyword allows to you to alter how bonds are drawn. A bond is only drawn if both atoms in the bond are being drawn due to being in the specified group and due to other selection criteria (e.g. region, threshhold settings of the dump_modify command). By default, bonds are drawn if they are defined in the input data file as read by the read_data command. Using none for both the bond color and width value will turn off the drawing of all bonds.

If atom is specified for the bond color value, then each bond is drawn in 2 halves, with the color of each half being the color of the atom at that end of the bond.

If type is specified for the color value, then the color of each bond is determined by its bond type. By default the mapping of bond types to colors is as follows:

  • type 1 = red
  • type 2 = green
  • type 3 = blue
  • type 4 = yellow
  • type 5 = aqua
  • type 6 = cyan

and repeats itself for bond types > 6. This mapping can be changed by the dump_modify bcolor command.

The bond width value can be a numeric value or atom or type (or none as indicated above).

If a numeric value is specified, then all bonds will be drawn as cylinders with that diameter, e.g. 1.0, which is in whatever distance units the input script defines, e.g. Angstroms.

If atom is specified for the width value, then each bond will be drawn with a width corresponding to the minimum diameter of the 2 atoms in the bond.

If type is specified for the width value then the diameter of each bond is determined by its bond type. By default all types have diameter 0.5. This mapping can be changed by the dump_modify bdiam command.


The size keyword sets the width and height of the created images, i.e. the number of pixels in each direction.


The view, center, up, zoom, and persp values determine how 3d simulation space is mapped to the 2d plane of the image. Basically they control how the simulation box appears in the image.

All of the view, center, up, zoom, and persp values can be specified as numeric quantities, whose meaning is explained below. Any of them can also be specified as an equal-style variable, by using v_name as the value, where “name” is the variable name. In this case the variable will be evaluated on the timestep each image is created to create a new value. If the equal-style variable is time-dependent, this is a means of changing the way the simulation box appears from image to image, effectively doing a pan or fly-by view of your simulation.

The view keyword determines the viewpoint from which the simulation box is viewed, looking towards the center point. The theta value is the vertical angle from the +z axis, and must be an angle from 0 to 180 degrees. The phi value is an azimuthal angle around the z axis and can be positive or negative. A value of 0.0 is a view along the +x axis, towards the center point. If theta or phi are specified via variables, then the variable values should be in degrees.

The center keyword determines the point in simulation space that will be at the center of the image. Cx, Cy, and Cz are speficied as fractions of the box dimensions, so that (0.5,0.5,0.5) is the center of the simulation box. These values do not have to be between 0.0 and 1.0, if you want the simulation box to be offset from the center of the image. Note, however, that if you choose strange values for Cx, Cy, or Cz you may get a blank image. Internally, Cx, Cy, and Cz are converted into a point in simulation space. If flag is set to “s” for static, then this conversion is done once, at the time the dump command is issued. If flag is set to “d” for dynamic then the conversion is performed every time a new image is created. If the box size or shape is changing, this will adjust the center point in simulation space.

The up keyword determines what direction in simulation space will be “up” in the image. Internally it is stored as a vector that is in the plane perpendicular to the view vector implied by the theta and pni values, and which is also in the plane defined by the view vector and user-specified up vector. Thus this internal vector is computed from the user-specified up vector as

up_internal = view cross (up cross view)

This means the only restriction on the specified up vector is that it cannot be parallel to the view vector, implied by the theta and phi values.

The zoom keyword scales the size of the simulation box as it appears in the image. The default zfactor value of 1 should display an image mostly filled by the atoms in the simulation box. A zfactor > 1 will make the simulation box larger; a zfactor < 1 will make it smaller. Zfactor must be a value > 0.0.

The persp keyword determines how much depth perspective is present in the image. Depth perspective makes lines that are parallel in simulation space appear non-parallel in the image. A pfactor value of 0.0 means that parallel lines will meet at infininty (1.0/pfactor), which is an orthographic rendering with no persepctive. A pfactor value between 0.0 and 1.0 will introduce more perspective. A pfactor value > 1 will create a highly skewed image with a large amount of perspective.

Warning

The persp keyword is not yet supported as an option.


The box keyword determines how the simulation box boundaries are rendered as thin cylinders in the image. If no is set, then the box boundaries are not drawn and the diam setting is ignored. If yes is set, the 12 edges of the box are drawn, with a diameter that is a fraction of the shortest box length in x,y,z (for 3d) or x,y (for 2d). The color of the box boundaries can be set with the dump_modify boxcolor command.

The axes keyword determines how the coordinate axes are rendered as thin cylinders in the image. If no is set, then the axes are not drawn and the length and diam settings are ignored. If yes is set, 3 thin cylinders are drawn to represent the x,y,z axes in colors red,green,blue. The origin of these cylinders will be offset from the lower left corner of the box by 10%. The length setting determines how long the cylinders will be as a fraction of the respective box lengths. The diam setting determines their thickness as a fraction of the shortest box length in x,y,z (for 3d) or x,y (for 2d).


The shiny keyword determines how shiny the objects rendered in the image will appear. The sfactor value must be a value 0.0 <= sfactor <= 1.0, where sfactor = 1 is a highly reflective surface and sfactor = 0 is a rough non-shiny surface.

The ssao keyword turns on/off a screen space ambient occlusion (SSAO) model for depth shading. If yes is set, then atoms further away from the viewer are darkened via a randomized process, which is perceived as depth. The calculation of this effect can increase the cost of computing the image by roughly 2x. The strength of the effect can be scaled by the dfactor parameter. If no is set, no depth shading is performed.


A series of JPG, PNG, or PPM images can be converted into a movie file and then played as a movie using commonly available tools. Using dump style movie automates this step and avoids the intermediate step of writing (many) image snapshot file. But LIGGGHTS(R)-PUBLIC has to be compiled with -DLAMMPS_FFMPEG and an FFmpeg executable have to be installed.

To manually convert JPG, PNG or PPM files into an animated GIF or MPEG or other movie file you can use:

    1. Use the ImageMagick convert program.
% convert *.jpg foo.gif
% convert -loop 1 *.ppm foo.mpg

Animated GIF files from ImageMagick are unoptimized. You can use a program like gifsicle to optimize and massively shrink them. MPEG files created by ImageMagick are in MPEG-1 format with rather inefficient compression and low quality.

    1. Use QuickTime.

Select “Open Image Sequence” under the File menu Load the images into QuickTime to animate them Select “Export” under the File menu Save the movie as a QuickTime movie (*.mov) or in another format. QuickTime can generate very high quality and efficiently compressed movie files. Some of the supported formats require to buy a license and some are not readable on all platforms until specific runtime libraries are installed.

    1. Use FFmpeg

FFmpeg is a command line tool that is available on many platforms and allows extremely flexible encoding and decoding of movies.

cat snap.*.jpg | ffmpeg -y -f image2pipe -c:v mjpeg -i - -b:v 2000k movie.m4v
cat snap.*.ppm | ffmpeg -y -f image2pipe -c:v ppm -i - -b:v 2400k movie.avi

Frontends for FFmpeg exist for multiple platforms. For more information see the FFmpeg homepage


Play the movie:

    1. Use your browser to view an animated GIF movie.

Select “Open File” under the File menu Load the animated GIF file

  • b) Use the freely available mplayer or ffplay tool to view a movie. Both are available for multiple OSes and support a large variety of file formats and decoders.
% mplayer foo.mpg
% ffplay bar.avi
a = animate("foo*.jpg")
  • d) QuickTime and other Windows- or MacOS-based media players can obviously play movie files directly. Similarly the corresponding tools bundled with Linux desktop environments, however, due to licensing issues of some of the file formats, some formats may require installing additional libraries, purchasing a license, or are not supported.

See Section_modify of the manual for information on how to add new compute and fix styles to LIGGGHTS(R)-PUBLIC to calculate per-atom quantities which could then be output into dump files.


Restrictions

To write JPG images, you must use the -DLAMMPS_JPEG switch when building LIGGGHTS(R)-PUBLIC and link with a JPEG library. To write PNG images, you must use the -DLAMMPS_PNG switch when building LIGGGHTS(R)-PUBLIC and link with a PNG library.

To write movie dumps, you must use the -DLAMMPS_FFMPEG switch when building LIGGGHTS(R)-PUBLIC and have the FFmpeg executable available on the machine where LIGGGHTS(R)-PUBLIC is being run.

See the Making LIGGGHTS(R)-PUBLIC section of the documentation for details on how to configure and compile optional in LIGGGHTS(R)-PUBLIC.

Default

The defaults for the keywords are as follows:

  • adiam = not specified (use diameter setting)
  • atom = yes
  • bond = none none (if no bonds in system)
  • bond = atom 0.5 (if bonds in system)
  • size = 512 512
  • view = 60 30 (for 3d)
  • view = 0 0 (for 2d)
  • center = s 0.5 0.5 0.5
  • up = 0 0 1 (for 3d)
  • up = 0 1 0 (for 2d)
  • zoom = 1.0
  • persp = 0.0
  • box = yes 0.02
  • axes = no 0.0 0.0
  • shiny = 1.0
  • ssao = no