Just starting my learning curve in discrete element method.
I am having trouble wrapping my head around the concept of the particle overlap during the particle to particle collisions. I feel the change in void fraction would introduce a good amount of error.
Is there some good literature on the concept?
Thanks
cstoltz | Wed, 10/09/2013 - 04:07
The overlap is only a small
The overlap is only a small fraction of the radius of the particle (unless your stiffness is too soft or timestep too large). It shouldn't introduce much error.
If it helps, picture a tennis ball bouncing off the court. When it hits the court, it actually deforms a bit and you end up with an interface between the ball and the court. In a DEM simulation, when two spherical particles collide, we can't really deform the sphere itself, so we let them overlap a bit to create a contact surface. It also lends itself to the contact actually having a duration, as opposed to a hard-sphere event-driven DEM code in which contacts are instantaneous events.
My two cents,
Chris
ckloss | Thu, 10/10/2013 - 10:42
Hi aperelma,
Hi aperelma,
I think the description of Chris is very good! If you want to look into some literature, I this is a good one:
http://www.amazon.com/Computational-Granular-Dynamics-Models-Algorithms/...
Cheers
Christoph
aperelma | Tue, 10/15/2013 - 16:42
Thank you very much for the
Thank you very much for the replies. Helps clarify.