Is there a way to combine a rotary and linear motion so that the axis of rotation moves with the mesh?
When I apply more than one fix move/mesh/gran I do not get the motion I am expecting. I think I need a way to update the rotation point so that after the linear motion the rotation axis origin is updated. Can this be done with a variable that is updated in a for loop with inputs from the linear motion parameters?
Any ideas about how I can set something like this up?